Update: PQube responded to our request for comment by sending the following statement:
“We enjoyed working with Corecell on our first project together and Corecell was very pleased with the success of this one. We were delighted to work with Corecell again on Aeternoblade 2 and, despite the delays and quality issues, we we strived to release the game in October 2019 for them as requested.
During our post-launch meeting in January 2020, Corecell acknowledged significant product quality issues and agreed to provide critical fixes in order to make the game commercially viable. Unfortunately, these fixes never materialized and Corecell remained unresponsive. PQube remained willing to pay the game’s full warranty, despite very poor reviews and sales, and release the PC version as per PQube’s option in the deal. Corecell agreed in March 2020 to provide the PC version to PQube, but later listed and then released the PC version itself without further discussion with PQube.
Over the next 2 years, PQube proposed and sent numerous proposals and support agreements to return the rights to Corecell as per their request, but these were not recognized by Corecell. Nevertheless, despite all the challenges and lack of communication from Corecell, PQube returned its rights to the console versions to Corecell well before the end of the agreement term. We remain open to support Corecell in any way possible.
Throughout our 12 year distribution and publishing history, we have worked with many partners and released over 200 games. PQube is proud to work with developers big and small. From established global intellectual property to championing independent projects from smaller teams – we continue to release multiple projects and sequels from our existing partnerships, a testament to the continued strength of our relationships and the strong bond between our development partners and our passionate and diverse team at PQube.
We have always strived to provide focus and commitment to maximize results for our partners and fully support them at all stages of the product lifecycle. When challenges have arisen, as has been inevitable over such a long time in the gaming industry, we have always sought to resolve them in a fair and reasonable manner.
We will continue to focus our energy on doing a great job for our partners. We are constantly working to develop and improve all aspects of our business and are fully committed to providing the best possible service and success to all of our partners. »
original article: Another set of allegations have been made against the UK-based indie game publisher Qube. This time, the allegations of abuse come from Core Cell Technologieswho had their independent action title Aeterno 2 Blade published in Europe by PQube in 2019.
According to an official post published by Corecell Technologies just a few minutes agoCorecell claims that PQube only “paid a small portion of the minimum signature stage guarantee at the time we sent them the game and they never paid for the remaining stages.”
A minimum guarantee, usually in the context of video game marketing and publishing, is an agreed upon amount of money that a publisher will pay a game’s developer during the partnership. This is a minimum funds guarantee, which is intended for developers when they reach certain development milestones.
Corecell Technologies also claims that PQube retains publishing rights to Aeterno Blade 2 and states that “PQUBE offered to hand over publishing control to us only if we agreed to keep this matter secret, but we no longer wanted to be involved in other agreements. with PQUBE. We knew something was wrong, but as a small independent developer, we couldn’t afford to pay legal fees to defend the case in another country.
Only about a week ago, another developer behind A Space for the Unbound, also took to Twitter to raise their grievances against PQube. First reported by VGC, the studios claim that PQube “intentionally withheld grant information and used it as leverage for their own commercial gain.”
PQube later responded to VGC to state that it had “honoured all obligations of our publishing agreement and supported Toge Productions at every stage of product development throughout their delays and difficulties”.